I particularly liked using them with the Steam Deck and Nintendo Switch, where I could pop one earbud out without a chunky gaming headset hanging off my head. I’ll update this review once the software is available.Īlthough I’d reach for a premium gaming headset like the SteelSeries Arctis Nova Pro for an immersive gaming experience, the Cloud Mix earbuds hold up well. This is a major selling point for the Cloud Mix earbuds, but HyperX didn’t have it ready in time for this review. I particularly like using the Cloud Mix earbuds with the Steam Deck and Nintendo Switch.Īn area I wasn’t able to test was DTS:X surround sound. Bullets, footsteps, and subtle sound effects all play well on the Cloud Mix earbuds, with excellent stereo imaging. There’s a bit too much presence in the upper midrange, making some sound effects in games come off as harsh. Morale & the Big Steppers and scorching kick drum lines in Periphery’s Blood Eagle, I never felt the punchy low-end that earbuds like the Apple AirPods Pro offer.ĭespite the lacking bass, sound quality isn’t bad. Even with bombastic 808s in Kendrick Lamar’s Mr. This sub-bass region isn’t represented, though. That’s strange considering HyperX says the Cloud Mix earbuds have an extended frequency range going down to 10Hz. The bass is there, but it’s implied, not felt. The lack of bass response is what stands out most, with deep bullet hits in Destiny 2 and devastating final blows in Elden Ring not ringing out like I’m used to. Sound quality Jacob Roach / Digital Trendsĭespite the best efforts, the Cloud Mix earbuds still fall victim to the sound issues that are common among in-ear buds. I never had to worry about using the earbuds on a particular platform, and I liberally swapped between devices because of how simple it is. I constantly activated the controls inadvertently while adjusting the earbuds and popping them out, too, which was frustrating.Īlthough I’m not a fan of the touch controls, the wide platform support is what stands out for the Cloud Mix earbuds. It seems to jump around each time I use the earbuds, sometimes triggering on the top while other times only activating when I press in the center. There’s no volume control, which is critical, and I still struggle to find the exact spot that picks up touch inputs. You can long press to engage the microphone, and HyperX says you can remap touch controls using its Ngenuity software (which I haven’t have been able to test yet). One press is for play/pause, two is to skip a track, and three is to go back a track. Switching is accomplished via a button on the USB-C dongle, but the rest of the functions are done with touch controls on the side of the earbuds. I would have liked to have both available - for game audio from a console and Discord from a phone, for example - but pairing and switching between the connections is dead simple. You can maintain a Bluetooth and 2.4GHz connection at the same time, but you can’t use them simultaneously. These platforms all work with the 2.4GHz connection, but they also work with Bluetooth 5.2, which is built into the Cloud Mix earbuds. Pairing and switching between Bluetooth and 2.4GHz is dead simple. HyperX includes an adapteor stand, too, so you don’t need to take up a USB-C port on your PC. This adapter is a big deal, allowing you to use the low latency connection across PC, Nintendo Switch, PS4, PS5, and even your phone. In the box, you get the earbuds, a charging case that extends battery life, a silicon shell for the case, and a low-profile USB-C adapter. It makes the case much thinner than the cases you normally see. Unlike the AirPods, though, HyperX goes for a wider case that lays the earbuds flat inside. They look like earbuds with the wires snipped off, similar to Apple’s AirPods, with extended sticks that nestle into your ears to provide extra support. The Mix earbuds are a couple of black sticks, and I prefer them that way. They don’t have battery-sucking RGB like the Razer Hammerhead earbuds, and they don’t come with ANC like the Bose QuietComfort Earbuds. The Cloud Mix earbuds are basic, which is par for the course with HyperX. The Cloud Mix earbuds are expensive at $150, and they’re lacking some features like smart assistant support and active noise canceling (ANC). HyperX hasn’t completely hit the mark yet, though. Fitbit Versa 3Įxcellent connectivity and battery life push the HyperX Cloud Mix earbuds above previous attempts from Razer and Turtle Beach, bringing them closer to competing with the best true wireless earbuds.
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